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Using gamification elements to enhance foreign language learning at a technical university

Authors: Igolkina M.I., Yazynina V.S. Published: 19.02.2021
Published in issue: #1(87)/2021  
DOI: 10.18698/2306-8477-2021-1-702  
Category: Technological aspects of the engineering education | Chapter: Pedagogics  
Keywords: gamification in education, game elements, distance learning, electronic learning resources, involvement in the learning process, active forms of learning

The purpose of the study was to justify the necessity of using gamification elements in foreign language teaching at a technical university. The paper describes psychological, didactic and methodology aspects of gamification, and focuses on gamification types and ways to implement didactic principles. Using gamification elements in foreign language teaching helps students reduce fear of making mistakes, increase self-motivation, engagement and overall satisfaction with the learning process.


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